This title was so much more than the tech demo they have made it out to be. It was the first game I platinumed on the PS5. For everyone else, especially people who are not sure they will like it, I would wait until the price drops into your value comfort zone.Astro’s Playroom was my first PlayStation 5 game. For people who found Journey to be a sublime, perhaps even a spiritual experience, you should buy this game. If you are wondering, I have tried to hold off on a Journey comparison, but I think it is very fair. You will need to make your own determination. First, is this a game? Second, is it good? For the first question, I am not sure that it matters. I have had two big questions while thinking about this review. You can make your own informed decisions about what price is right, Monty Hall. Subsequent playthroughs do not offer anything new. Everyone derives and perceives the value of a game differently and subjectively. I did not time it, but it took me around 3 – 4 hours to complete at most, even if I was stopping to smell the underwater roses. The other potential problem I found was that it is very short. If these fish were piranhas, this’d be a very different game
#Abzu hltb full
All spaces have a full x, y, and z-axis movement, and I found swimming around searching for pools to release more fish into the environment, finding shells, and simple puzzle solving was very peaceful and relaxing. Some of the areas are very large and provide you plenty of room to stretch your fins. The act of swimming is both easy to control and ( pun intended) very fluid. Outside a few areas that funnel the player from one area to another, the majority of the game is filled with the gentle motion of the protagonist swimming to the next cavernous room. With few exceptions, the game is mostly a zen simulator. There is no dialogue in the game, and the music effectively fills that space. The mood is carefully set and frames everything you see. Every area in the game has its own theme, including soft oboes, lonely violins, and triumphant vocal choirs. It was composed by Austin Wintory, best known for the soundtrack to Journey. The music is outstanding, and it is a powerful part of every scene. The lighting is used to incredible effect as you watch the sunlight stream through the openings in the top of the water or watch an underwater light stir envelop in brightness. The game revels in creating an even more amazing vista around the next corner. The graphics themselves are not photorealistic, but I defy you not to be enchanted with the game’s world. If you have not already, take a look at the trailer.
![abzu hltb abzu hltb](https://i.ytimg.com/vi/TT0w7AwFTbI/maxresdefault.jpg)
This is an absolutely beautiful game, and the art direction is phenomenal. The first thing anyone will notice is the visuals. ( Your personal perspective will determine if that is a positive or negative.) After completing Abzu again, I think I might call it a well-crafted experience that gives a certain person exactly what they want. All of Abzu is astoundingly beautiful, but is it a game or more of a guided tour? It has all the normal gamification, including collectibles, but it is not your typical experience.